The game of Bridge involves four players using two standard 52-card decks and a score pad. You play partners sitting across from each other. Each player has a designation, North, South, East and West. This designation corresponds with where they are sitting at the table.
The game begins when one player deals the cards one at a time to each player clockwise and facedown until all cards are gone. Each player should have 13 cards. The reason for using two decks of cards is so one deck can be used for current play and one to be shuffled for the next game. The player on the right of the dealer is always offered if he or she wants to cut the cards. Cards rank from Ace being the highest to the lowest in rank the 2. Each suit has a rank all on its own as well. Each hand has 13 tricks. The highest card in the suit led wins trick. Unless you are void in that suit, you must always follow the suit led. If you are void in a suit you can play any card you like. The person who won the last trick gets to lead for the next round. You play this way until all the cards have been played.
The bidding is started by the dealer and continues clockwise. In the event that everyone passes, the hands are folded in and the deal moves to the left player. Every hand has a trump suit which is called when the bidding is won. One prefers to pick the trump suit to be the same suit in which he or she has the most cards. The number you bid is always the number over a “book” The first six tricks taken by the “declarer” are called a book. If you won the bid you become the “declarer” and the amount of tricks you bid don’t Judi Bola count towards your score until you’ve actually taken them. Making a bid of seven equals all 13 tricks and is termed a “Grand Slam.” A Grand Slam is worth 37-40 points. A small slam is a bid of six, which is equal to 12 tricks. Points for a small slam are 33-36. Not making a bid causes your team to go “set” or down. Your opponents get one point for each trick you bid but did not take.
Rules of Craps
From the rec.gambling Frequently-Asked-Questions (by Dave Decot, Frank Irwin, Alan Mintz, Ken Elliott III, Jeffrey Osier):
Casino craps is played completely against the casino, on a big felt layout set inside a large table with high rails around the side so you can bounce the dice off ’em and still keep ’em on the table. Up to between 12 and 16 people can play at once, depending on the size of the table (obviously). The layout looks something like:
Each player bets a minimum amount determined by the table.
Each die has six sides, each side with a different number of spots from one to six.
Two such dice are rolled by one player called the “shooter”. The shooter must place a “pass” bet or a “don’t pass” bet in order to be eligible to roll the dice. Exception: the shooter can let his Hot Babe (TM) roll the dice for him if he has a pass or don’t pass bet down.
The total number of spots on the tops of the dice after the shooter has rolled is called the “roll”.
A game consists of a series of rolls.
A roll of 2, 3, or 12 is called “craps”.
The first roll by the shooter during a game is called the “come-out roll”.
If the come-out roll is 7 or 11, the game is over: Bets on the “Pass line” win 1:1. Bets on the “Don’t Pass line” lose. If the come-out roll is craps, the game is over: Bets on the “Pass line” lose. Bets on the “Don’t Pass line” win unless: The “Don’t Pass” line says “Bar ” and the roll is the indicated value, in which case the bet pushes.
Otherwise, the come-out roll becomes the “point”, and a large white marker is placed on the number representing the point (4, 5, 6, 8, 9, or 10).
For each roll in a game subsequent to the come-out roll: If the roll is the point, the game is over: Bets on the “Pass line” win 1:1. Bets on the “Don’t Pass line” lose. If the roll is 7, the game is over: Bets on the “Pass line” and lose. Bets on the “Don’t Pass line” win 1:1. The turn of the “shooter” is over. Otherwise, the game continues and the shooter rolls again.
During a game, bets on the Pass line cannot be removed; they can, however, be increased. Bets on the Don’t Pass line may be decreased or removed, but not increased.
When a game is over: If the game was over on the come-out roll, or because the point was rolled again, the shooter may continue to be the shooter for another game, or pass the dice on to the player just clockwise, who becomes the new shooter. Otherwise, the shooter must pass the dice on to the player just clockwise, who becomes the new shooter.
Note: The other bets that can be made and resolved are not detailed above for purposes of saving space.